Monday, December 23, 2019

The Effect Of Video Training On Brain Training Essay

In recent years, brain training games have become a topic of interest among both researchers and common people alike. Researchers are interested in the healing properties of brain training while normal people are looking towards brain training as a way to improve their performance and get a leg up on the competition in school, work, and life. Up until recently, it was believed that the brain was unchangeable in terms of memory capacity. Researchers were well aware of the fact that the brain is capable of changing and forming new connections when brain damage occurs. However, the idea that humans can train their brains to be more efficient and stronger seemed like a far-fetched cry from reality up until the late 1990’s (Weicker, Villringer Thà ¶ne-Otto, 2016). As time went on and more research was conducted in the field of brain training, it became clear that brain training is not an exact science; however, it does carry, many real cognitive benefits. The notion that the brain power could be optimized through the use of training was first proposed by Torkel Klingberg (Olesen, Westerberg, Klingberg 2004). Since the idea was initially proposed, many researchers have joined in on the research. The earliest studies on brain training focused on healthy adults of normal brain function. These subjects were practiced memory tasks for five weeks. This study used fMRI to measure neural activity in the subjects before, during, and after completing the memory tasks (Olesen et al.,Show MoreRelatedHow Can Society Assist Successful Aging?1586 Words   |  7 Pagesassist successful aging? This question or quest has been a topic of great interest within the last decade. Brain-training is an approach that has risen out of this interest in helping people age ‘well’. Brain training consists of specific activities and simulations that aim to maintain or improve a specific cognitive function. The following essay will address the questio n, how can brain training programs assist in successful aging? In particular, this essay will address this question with a specificRead MoreThe Negative Effects Of Video Games On The Brain1212 Words   |  5 PagesEffects of video games on the brain Video games are a enormous part in the world today. â€Å"More than 150 million people in the United States play video games regularly or for at least three hours per week. The number of sales has increased and in 2016, 24.5 billion games were sold, up from 23.2 billion in 2015.† â€Å"This Type of Video Game May Actually Harm Your Brain.† written by Mahita Gajanan is my positive article and â€Å"How Video Games Affect the Brain.† written by Hannah Nichols is my negative articleRead MoreThe Effects Of Video Games On Physical Health1477 Words   |  6 Pageshas identified â€Å"video game overuse† as ‘behaviour’. 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Besides the fact that there is no correlational proof that video games encourage violent behavior, psychologists have proved that some good does come out of playing games. Video gamesRead MoreVideo Game Violence Essay1280 Words   |  6 PagesVideo Game Violence Concerns about the effect of media violence on children extends back at least to the beginning of the mass media, with the issue raised with reference to films, radio, television, comic books, and so on. As technology brings new types of media to the fore, the issue shifts to depictions of violence in these new media. Both popular sources and scholarly address this issue, asking in effect how violent video games change children’s behavior and make them more violent, assumingRead MoreCognitive Training Tasks, Or Brain Games1706 Words   |  7 Pageswhether or not cognitive training tasks, or brain games, are effective. Companies like Lumosity offer their users different games that target specific cognitive functions: memory, spatial awareness, problem solving, attention, reasoning, and more. Over time, the continued use of the games are supposed to improve cognition, and there are studies that show the effectiveness of the training; however, there are also studies that show how the training is not effective at all. With brain games being a new fieldRead MoreEssay on Computer and Video Games: Game for a Better Future591 Words   |  3 PagesTeenagers have a tendency to really enjoy video games. The idea of being able to immerse yourself into another characters life and make choices for them is absolutely amazing. The most incredible concept about video games is how they allow us to relate and plunge into our character’s world and get away from the troubles and boredom of our own lives. Most teenagers appreciate video games for entertainment uses only, but most people don’t know the endless possibilities of other ways it can be usedRead MoreAging Is Often Associated With Gradual Cognitive Decline1289 Words   |  6 Pagesindividual’s quality of life. In Australia, 110, 000 people identified as suffering from dementia (ABS, 2012). A relatively new intervention that aims to combat this cognitive decline, involves the use of compute rised brain training programs. Many studies have shown that cognitive training can improve cognitive function in older adults (Peretz, et al., 2011, p. 91). Having said that, there here have been mixed results regarding the effectiveness of improving overall cognitive function using computerisedRead More##gies Implemented In A Complex Videogame On Functional Connectivity Of Attentional Networks1237 Words   |  5 PagesVoss, Michelle W., et al. Effects of Training Strategies Implemented in a Complex Videogame on Functional Connectivity of Attentional Networks. Neuroimage, vol. 59, no. 1, 02 Jan. 2012, pp. 138-148. EBSCOhost Participants were recruited if they had had played video games for 3 hours or less a week for the past 2 years. Participants also had no prior head or neck injuries and were all aware how to aim. The participants were asked to play the game â€Å"Space fortress†, which is a game that requiresRead MoreVideo Games Have A Negative Influence On Young People1376 Words   |  6 Pagesday society often depicts video games to have a negative influence on young people. However, playing video games is more beneficial than people would think. Playing video games has many advantages, such as they help increase and develop cognitive functions, mental health, and more often than most they are educational. Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2007. This book looks at the educational level of what video games have to teach us

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